// 60101 Mun autolander program test Second iteration of autoland script for kOS. Script waits until over target within 10 degrees, then executes retro burn followed by pitch control to track onto landing target. Multiple failed iterations. Current script does not auto-throttle for descent phase, but managed to crash directly into the landing target. Success. […]
// 51228 Solar Science Probe Mun base construction lacks sufficient solar technology; rush construction of a solar science probe. Collect about 100 science for unlocking advanced electronics. 1×6 solar panels and KIS screwdriver will be essential for Munar colony mission to follow. Image // 51228b Mun base Alpha hab dry run Deployed the Mun base […]
Getting back into Kerbal Space Program with some folks using the multiplayer mod. Taking mission notes to refer back to. // 51224 Mun landing Manned mission to Mun for science and practice. First attempt success. Touched down 1.2km from CK’s landing zone (for the bragging rights). Image 1, 2. // 51225 Minmus probe Unmanned probe […]
It’s time for another Weekly Challenge: Budget Crisis. This time, Reddit challenges us to visit a Kerbin moon in 15 parts or less. The part about deadly reentry is real. I have an unofficial tweak to the Deadly Reentry mod, (my fork is on github). In short, all but the shallowest approaches results in breaking […]
Not so much an organized report, rather a random sampling of small adventures.
This week has been a week of learning. And failures. Lots of failures.
The /r/kerbalspaceprogram subreddit holds a weekly Kerbal Space Program challenge. This week challenge, “Fall with style,” is to rescue a Kerbal that’s gone EVA on a suborbital trajectory — without reentering a vehicle. Here are my results:
It took me quite a number of tries, but I’ve finally made it to Mün, Kerbin’s moon, and back again. The entire crew survived, though perhaps a bit shaken up:
I’m having *way* too much fun with an pre-release game, Kerbal Space Program. If you’ve ever played something like Microsoft Space Simulator … it’s nothing like that .